Recall on the teleport now works the same way as normal tele-beaming, just set 1 location and that position now works for both.Selection rings on tanks are now bigger.Fixed issue with saving maps multiple times creating duplicate connections and slowing down the game especially ships coming out of FTL travel.Multi selecting troop transports and pressing deploy/load now works.Cargo ships should start moving again after a save. Cargoship removed from design menu as no need to build manually.Outfit machine can only now be used by the Team owner or their alliance.Starfighters will now move again after reloading a save.Fixed gateway navigation mesh when connected to derelict outposts so can send units back.Reloading a game no longer produces tele-probe.Fixed issue with Executron launch terminal.Gigaminer can now only be built in large shipyard.Fixed Gigaminer landing at Space freight terminal.Coh1 has several campaigns that all work and let you play from both sides. COh2's campaign is, as far as I remember, a bit broken due to updates focusing on multiplayer. COh1 is a better campaign game, coh2 is better for multiplayer. New patch out today which fixes a few bugs and also adds in the advisor and guide system which should help new players enjoy the game with handy pop ups, a guide and a to-do list, if you are veteran of the game you can easily switched off the pop ups. This is largely due to the single player not receiving updates for years. I've seen a lot of interest in translating the game into different languages along with rebinding the keys due to different keyboard layouts so will be investigating the logistics of implementing this. Circle around waste facility now appears again.More obvious now when waste tanks are full.Fixed the vertical key not working on certain keyboards.
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